Scoring Rules

Understand how points are calculated for your fantasy team.

Tie-Breaker Rule

In the event of a tie in total points between two or more teams, the team that was submitted first will be declared the winner.

1. Base Points

Standard rewards for fundamental player actions.

actionpointsnotes
Runs+1Per run scored
Four Hit+1Bonus per boundary (in addition to the run points)
Six Hit+2Bonus per six (in addition to the run points)
Wicket+25Per wicket taken
Maiden Over+12Per maiden over bowled
Catch+8Per catch taken
Stumping+12Per stumping
Direct Run Out+12For a direct hit resulting in a run out
Indirect Run Out+6For an indirect assist in a run out

2. Milestone Bonuses & Penalties

Rewards for reaching significant milestones and penalties for poor performances.

Batting Milestones

Century Bonus (100+ Runs)+16
Half-Century Bonus (50 to 99 Runs)+8
Duck Penalty (Dismissed for 0 Runs)-2

Bowling Milestones

Only the highest applicable bonus is awarded.

5-Wicket Haul+12
4-Wicket Haul+8
3-Wicket Haul+4

Fielding Milestones

3-Catch Bonus (3 or more catches)+4

3. Strike Rate Modifiers

Evaluated based on the batsman's scoring speed.

Applicable Only For: Batsmen and All-RoundersMinimum Requirement: Player must face at least 10 balls
rangepoints
> 170+6
> 150 to 170+4
130 to 150+2
60 to < 70-2
50 to < 60-4
< 50-6

4. Economy Rate Modifiers

Evaluated based on the bowler's run conceding rate.

Applicable Only For: Bowlers and All-RoundersMinimum Requirement: Player must bowl at least 12 balls (2 overs)
rangepoints
< 5+6
5.0 to < 6.0+4
6.0 to 7.0+2
10.0 to < 11.0-2
11.01 to 12.0-4
> 12.0-6

5. Other Events

Additional points based on the match format and player status.

eventpoints
In Starting Lineup+4
Substitute Player+4
Man of the Match+50

6. End-Game Multipliers

Once the final points are tallied, multipliers are applied based on team roles.

  • Captain: 2x multiplier
  • Vice-Captain: 1.5x multiplier
  • Resulting values are rounded to the nearest integer.

Ready to lead your team to victory?