Game Mechanics
Scoring Rules
Understand how points are calculated for your fantasy team.
Tie-Breaker Rule
In the event of a tie in total points between two or more teams, the team that was submitted first will be declared the winner.
1. Base Points
Standard rewards for fundamental player actions.
| action | points | notes |
|---|---|---|
| Runs | +1 | Per run scored |
| Four Hit | +1 | Bonus per boundary (in addition to the run points) |
| Six Hit | +2 | Bonus per six (in addition to the run points) |
| Wicket | +25 | Per wicket taken |
| Maiden Over | +12 | Per maiden over bowled |
| Catch | +8 | Per catch taken |
| Stumping | +12 | Per stumping |
| Direct Run Out | +12 | For a direct hit resulting in a run out |
| Indirect Run Out | +6 | For an indirect assist in a run out |
2. Milestone Bonuses & Penalties
Rewards for reaching significant milestones and penalties for poor performances.
Batting Milestones
| Century Bonus (100+ Runs) | +16 |
| Half-Century Bonus (50 to 99 Runs) | +8 |
| Duck Penalty (Dismissed for 0 Runs) | -2 |
Bowling Milestones
Only the highest applicable bonus is awarded.
| 5-Wicket Haul | +12 |
| 4-Wicket Haul | +8 |
| 3-Wicket Haul | +4 |
Fielding Milestones
| 3-Catch Bonus (3 or more catches) | +4 |
3. Strike Rate Modifiers
Evaluated based on the batsman's scoring speed.
Applicable Only For: Batsmen and All-RoundersMinimum Requirement: Player must face at least 10 balls
| range | points |
|---|---|
| > 170 | +6 |
| > 150 to 170 | +4 |
| 130 to 150 | +2 |
| 60 to < 70 | -2 |
| 50 to < 60 | -4 |
| < 50 | -6 |
4. Economy Rate Modifiers
Evaluated based on the bowler's run conceding rate.
Applicable Only For: Bowlers and All-RoundersMinimum Requirement: Player must bowl at least 12 balls (2 overs)
| range | points |
|---|---|
| < 5 | +6 |
| 5.0 to < 6.0 | +4 |
| 6.0 to 7.0 | +2 |
| 10.0 to < 11.0 | -2 |
| 11.01 to 12.0 | -4 |
| > 12.0 | -6 |
5. Other Events
Additional points based on the match format and player status.
| event | points |
|---|---|
| In Starting Lineup | +4 |
| Substitute Player | +4 |
| Man of the Match | +50 |
6. End-Game Multipliers
Once the final points are tallied, multipliers are applied based on team roles.
- Captain: 2x multiplier
- Vice-Captain: 1.5x multiplier
- Resulting values are rounded to the nearest integer.
Ready to lead your team to victory?